foundafamily: (Default)
Firo Prochainezo ([personal profile] foundafamily) wrote in [community profile] acatalepsy_ooc 2019-01-19 02:57 am (UTC)

Game Mechanics/Engagement: As always, I loved the list of ways to get involved in the different areas that was posted with the first ooc post and log. I always find those so helpful for getting a feel for the "culture" and general vibe of the setting and figuring out what kind of stuff my character would be up to. I think specifically one of the things I like seeing in the mechanics is how there's been a good cross-section of "impact levels." Like your character can start investigating something that may be plot relevant, or they can sit around and gamble with mermaids. So no new suggestions here, but that's a thing I'd like to see kept up, especially with the range of options. I enjoy the current log format too.

Engagement: I also really liked how phase 2 gave a lot of people a chance to go wild and get creative with their Astoria powers. It seemed like you guys were really flexible and encouraging with what people could do, and I really appreciate it! Especially since my character hadn't often found a reason to explore theirs too much, having that extra kick to apply the powers in different ways was really fun. I'd love to see more opportunities for characters to use their powers in unexpected ways. I apologize that I don't currently have any real specific ideas for this.

The World: Plot-wise, it was neat to see callbacks and connections to previous worlds, and I love that something as seemingly small as the coin came back into play. I'm really looking forward to seeing how more of this gets woven together in overall plot in the future.

I liked the end to Akvos; it definitely feels like the stakes have been upped. It hadn't occurred to my character ICly to focus on the rift itself, so the sort of "sucker punch" (that, looking back now, does seem like it was foreshadowed, and I just missed it) effect of the end was neat.

Pacing: Personally, I felt like Akvos was verging on too long/slow and maybe could've benefited from something like a "mini" event/update, maybe a short ooc post a couple of weeks after the big log goes up. Something to give players and characters a sense of how things are going so far. For Akvos, we had about a month between events, so towards mid/late month it sort of felt like the game was in "limbo" as we waited to see what the next phase would be. Maybe players could also optionally provide information/plot with each other on this post to keep others up to date on what kind of endeavors they have brewing.

As always, thanks for your hard work and for being so receptive to feedback!

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