intoningly: (0)
ZERO ([personal profile] intoningly) wrote in [community profile] acatalepsy_ooc 2019-01-19 06:37 am (UTC)

hi mods, first and foremost i wanna say thank you so much for all the hard work that you do! the reason i joined this game was because i'd heard nothing but good things about the mod involvement and i've gotten to witness myself how much you all care about this game and how much work you put into it.

this was my first world jump and i had a lot of fun and got some great cr development out of it, but i will be honest and say i definitely had some issues getting involved and feeling engaged on an ic level.

i want to say re: the separation plot element, that it wasn't the fact that we were separated itself but rather when the separation happened. i know for me and some of my cr, we were very disappointed to be separated because we'd already been separated during the cave plot and had mostly had only slice of life plot elements to work with for threads for two months prior to akvos. we were really looking forward to getting to do more action-y things with one another and the separation element put a wedge in that after weeks of hoping for more action packed threads with each other. i know a lot of newbies were also disappointed that they couldn't carry out a lot of the things they'd reached out to people for from the cr meme.

as far as game mechanics go, i wasn't exactly sure how to get involved. the stuff rune team did was really fun to watch play out, but as a new player who'd never gotten to see a world jump happen in game i wasn't quite sure what questions to ask or what was available to me based on how the world jump itself and the segment for player interaction was set up. that being said i absolutely don't want this to come off like i'd want to be spoon fed plot because naturally that ruins the fun and surprise of the discovery element, i apologize for not having more concrete thoughts because i'm fully aware that its a difficult to strike a balance between a bit of mystery and making sure players are aware of what they can and can't do.

plot wise it didn't feel like icly we had much of an incentive to even really take a side? naturally it makes sense most of the characters sided the way they did based on their experiences in akvos (in that the queen was hospitable to the circle and the king's side seemed like a legion of the Big Bad) but even that was sort of a lukewarm loyalty, and honestly that in and of itself isn't even a huge issue since sometimes that really is the case in conflicts like this! but going forward for future world jumps it would be nice if icly there would actually be more reasons for circle members to pick sides and be more loyal to them (if there are sides to pick). the main problem i had with this situation in particular it just felt like there was a huge difference between part 1 and 2 tone-wise in a jarring way and i think that created some issues in terms of being able to get involved setting wise. to some extent it felt like both parts belonged to two entirely different plots. by the time part 2 rolled around it just felt like icly the circle didn't really have much of a reason to get invested in this whole conflict aside from the fact that a war broke out around them.

again thank you all for your hard work! i know all of this is kind of rambly so if you need me to be more specific or clarify please let me know.

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