courtmagic: (another.)
merlin ([personal profile] courtmagic) wrote in [community profile] acatalepsy_ooc 2019-03-08 03:11 am (UTC)

more power questions because i love you mods.

so, i haven't yet settled on whether to put merlin in the canon power or the new power group, but i was wondering if i could work off his canon ability of clairvoyance, regardless of the group.

however, instead of letting him cheat his way through things, i was wondering if instead, if he tried to use it, it might be a way to let in more of the psychological horror effects - giving him wrong visions, information he can't parse, visions of his comrades dead, truth that's incomprehensible - and essentially being a detriment instead of an aid. basically, i'm holding out my hands asking for more ways to screw him up, and more than willing to work with you on how to do that.

additionally, if i go with group A, i'd like to ask if i can still nerf some of his power to keep things on a more level field, either by making things cost more energy/require more focus, or hell, even making it more of a beacon for what's going wrong down there.

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