acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_ooc2019-01-17 09:08 pm
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GAME HMD #1




game hmd.
Hi, everyone! After receiving feedback and constructive suggestions from our playerbase, we have decided to institute a regular Game HMD. This is intended to give the modteam feedback about the game. We also plan on posting a Game HMD at the end of every world jump, to gain specific feedback about the world itself.

That doesn’t mean your criticism has to be focused on the world jump! If you see something about Acatalepsy that needs improvement that doesn’t necessarily have to do with our world jump, you can leave it here.


Please note, this is not the space to leave private player complaints -- comments here are going to be screened temporarily and will be made public to the entirety of the game. If you have a complaint that you want to remain private with the modteam, please visit our mod contact. Those comments remain screened permanently and will remain private.

Here are a few points the modteam would really love feedback on! This is not an exhaustive list, so if we don't mention it here and you want to talk to us about it, please do!
(1) Game Mechanics: We know the group mechanic in the very beginning of Akvos was not a popular mechanic. Our intention was to prevent the regularity of "oh no, we arrived in a new world again!" and to encourage new CR among different people. This had the opposite effect for a lot of people, and had a jarring start to Acatalepsy with our new players.

However, we would really love suggestions on the mechanics themselves -- such as the world interactions, the plotting posts, the structure of the logs, etc. Additionally, if you have any suggestions for "fun mechanics" on the world jump logs, we would really love to hear that too!

Do you like logs for the worlds, or would you like network posts instead? We like to try new things, and while this new thing wasn't necessarily a success, we want to keep experimenting and making Acatalepsy a great game for some time to come.

(2) Player Interactions/Engagement: In a similar line with Game Mechanics, we would love to hear suggestions on how to better serve the playerbase in terms of interaction and engagement. What would make threading in Acatalepsy more engaging? What about the current game structure is exciting, or frustrating, to you? Do you find yourself being able to interact with the world jumps, or do you struggle with how to get involved?

(3) The World: What about Akvos did you like, or not like? What would you suggest we had done differently? Additionally, if you were present during El Minha (World #1) and Struxta (World #2), what did you like or not like about those worlds? What do you like or dislike about them in comparison to Akvos?

(4) Pacing: Our worlds last roughly six to eight weeks incorporating two bigger "events" in that time. Akvos ran a bit longer than that! How many events/logs per event is enough? Do you want more, or less?

(5) The Game Writ-Large: We have a lot of plans going into 2019 with the new mod-team, including a world directory and ensuring all the lists/setting pages are up to date! They are already really hard at work. What else would you like to see Acatalepsy incorporate? What are we missing? What would you like to see?
Again, this isn’t an exhaustive list! This is simply what Dai and Chelsea got together, thought about, and really wanted feedback on. If you know of anything else, please drop a line and let us know! We really want to hear from you. :)

Thanks again, and here's to the next World Jump!

- Acatamods.