acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_ooc2019-05-31 09:47 am
Entry tags:

state of the game.




a mod post.
Please read this post carefully, we have updates.

Hi, everyone! First and foremost, thank you for being a part of our game. We created Acalalepsy to tell a fun, world-hopping D&D-like story through DWRP. Planning creative new events to throw at you guys, and then seeing how you react to them gives us a huge amount of satisfaction and we honestly love that we have the chance to do that.

Our game is currently at less than half size, and the mods have been discussing what adjustments to make to accommodate that change.

As a recap, over the last few months we have implemented several changes based on the player-base’s suggestions, including:
➜ Added a regular game HMD
➜ Added an intro log
➜ Restructured OOC posts to make them more user-friendly
➜ Shortened worlds to make them less busy
➜ Wrote more opportunities/hooks for players to be involved
➜ Changed to more backtag friendly AC requirements
➜ Added helper mods to ensure our game, administratively, runs much smoother
These have all added to the quality and ease of play here, but we also want to brainstorm how to improve player retention and event participation. We have observed that the first event logs of a world get the most traction, but then activity peters out. We would like to address this, and are looking to implement a lot of radical changes to how Acatalepsy is run as a game, after the next world.

Each of the changes below are to help make the game into something players can interact with and play with if it were their own. As of right now, these changes are going to be implemented into the next chapter of Acatalepsy. But we are always interested in your feedback, so please feel free to comment and discuss with us! We cannot promise that we will be able to address each and every comment, but we do want to know how everyone is feeling about these changes.

➜ We are shifting from the long-stretch world jump model to a shorter, event-focused and mission-focused model. Every jump will have one specific goal to fix, and will be run on a much shorter schedule with one log, instead of two.

➜ The Temple is going to become the main location of Acatalepsy. Characters will be able to choose to participate in these world-jump missions, or remain in the Temple to flesh out that world. This is to accommodate whether they don't want to participate in a world-jump, or just need a break.

➜ Because the Temple is going to be constantly accessible, we are shifting from a bi-monthly application schedule to have applications always open. All of our caps will remain in place. If we hit 100 players, applications will close until there is more room in the game. Applications will be processed on a weekly basis.

➜ We are going to shift the Game HMD to a quarterly schedule in lieu of how the game is going to work from now on. That means the Game HMD will be posted once every three months, rather than after every 6-8 weeks.

➜ All of the changes to the schedule of Acatalepsy and the new world jump mechanism will be explained with IC connections once the characters return from World # 6. Look forward to it!

➜ All game-setting pages will be updated to reflect these changes once our IC reasons are made public.
These changes will be implemented after the upcoming world, World #6. World #6 is the last "long" world jump for the foreseeable future. All of the above changes will have IC connections once the Circle returns from World #6.

Consider World #6 the end of Chapter One of Acatalepsy, because it's about to become very different.

Again! If players have any questions, concerns, or opinions about these changes, do not hesitate to use this post to sound-off and ask us about them. This counts for prospective players, too -- we know we are heading into a new app round (and Acatalepsy's last "official" app round), and we want to make it clear to new players how the game change will affect them, too.

Our goal with Acatalepsy is to deliver on an overarching plot RPG! Our hope is that these changes will mend some issues players (new and old) seem to have with the world jumps and the game structure.

Stay groovy, Travelers.

- Acatamods.


spaceforged: (pic#12570289)

[personal profile] spaceforged 2019-06-02 04:51 am (UTC)(link)
I also support lowering ac and potential bonuses. I like Farli's suggestions as well. Don't have anything else to add at present, but if I do I'll add it in a separate comment.