acatamods. (
acatamods) wrote in
acatalepsy_ooc2019-05-31 09:47 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
state of the game.
![]() a mod post. Please read this post carefully, we have updates. Hi, everyone! First and foremost, thank you for being a part of our game. We created Acalalepsy to tell a fun, world-hopping D&D-like story through DWRP. Planning creative new events to throw at you guys, and then seeing how you react to them gives us a huge amount of satisfaction and we honestly love that we have the chance to do that. Our game is currently at less than half size, and the mods have been discussing what adjustments to make to accommodate that change. As a recap, over the last few months we have implemented several changes based on the player-base’s suggestions, including: ➜ Added a regular game HMDThese have all added to the quality and ease of play here, but we also want to brainstorm how to improve player retention and event participation. We have observed that the first event logs of a world get the most traction, but then activity peters out. We would like to address this, and are looking to implement a lot of radical changes to how Acatalepsy is run as a game, after the next world. Each of the changes below are to help make the game into something players can interact with and play with if it were their own. As of right now, these changes are going to be implemented into the next chapter of Acatalepsy. But we are always interested in your feedback, so please feel free to comment and discuss with us! We cannot promise that we will be able to address each and every comment, but we do want to know how everyone is feeling about these changes. ➜ We are shifting from the long-stretch world jump model to a shorter, event-focused and mission-focused model. Every jump will have one specific goal to fix, and will be run on a much shorter schedule with one log, instead of two.These changes will be implemented after the upcoming world, World #6. World #6 is the last "long" world jump for the foreseeable future. All of the above changes will have IC connections once the Circle returns from World #6. Consider World #6 the end of Chapter One of Acatalepsy, because it's about to become very different. Again! If players have any questions, concerns, or opinions about these changes, do not hesitate to use this post to sound-off and ask us about them. This counts for prospective players, too -- we know we are heading into a new app round (and Acatalepsy's last "official" app round), and we want to make it clear to new players how the game change will affect them, too. Our goal with Acatalepsy is to deliver on an overarching plot RPG! Our hope is that these changes will mend some issues players (new and old) seem to have with the world jumps and the game structure. Stay groovy, Travelers. - Acatamods. |
no subject